Class_name = "CBallistics"
object_name = "BOMB_GER_SD70"

//////	PhysicsBody properties
VisualImage=0,"graphics/Ammo/Bomb_SD70_Late.mgm",false

VisualRadius=5

VisArg=100

NoDirecion=false
CalcWind=true
ProcessNetwork=true

Armor=-1,370,	34,49682,	27,124204,	0,198727
Armor=-1,50,	3,0,		2,2268,		0,3629

DefaultStartSpeed=0		//  ,    300  ""    
MaxDistance=20000		// ,    
Mass=66				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=1.2				//  ,     Cx,   M=1,        
Cx_0=0.18				// -   (M <= Mkr),        
Cx_max=0.36				// -   (M = 1),        
Cx_1=0.54				// -   (M >= Mmax),        
R=0.1015				// 
KPhi=0.01				//    
KPhiAcc=0.0				//    
KJ=7					//     
LiveTime=70				//  
TimeToDestroy=0			//       ,         

Spin=-1.5,1.5			//Rocket rotation angular speed random limits
Deviation=1				//Deviation of the thrust 
EngineThrust=0			//Engine power
EngineDuration=1000.0,1000.1	//Engine work time random limits. In bomb - it's spinning time.

RNDWindFactor=0.05		//-  
RNDWindChangeTimer=100.0	//   -   (  -)

FuseArmDelay=1			//   .  <=0      ( BOS-744).   -  .
HitDefaultDelay=2		//     
ExplosionExternalControl=true	//  GUI  

debug=false

//  ,   ,   .       .
VelDecK = 0.9			//        , 0..1
VelDecKRnd = 0.3		//    (   ,     ) -[0..1]*rnd
VelDirKRnd = 15.0		//      ,  , 
VelPitchKRnd = 0.5		//       , +-[0..1]*rnd * , [0..1]
VelAngMax = 20.0		//       ,      =0, 
VelAngMaxRnd = 10.0		//    (   ,     ) -[0..1]*rnd, 
VelXMin = 45.0			//       , /
VelXMinRnd = 15.0		//    (   ,     )  -[0..1]*rnd, /
OrientDev = 30.0		//         ,  ,  

//   

HitDummyEffect=""
HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_bomb_object.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_bomb_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_bomb_ground.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_bomb_object.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_bomb_object.txt"
HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_bomb_object.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_bomb_object.txt"

//	   

HitDummy="LuaScripts/WorldObjects/Explosions/Bombs/HE_203mm_70kg_21kg_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/Bombs/HE_203mm_70kg_21kg_object.txt"
HitWater="LuaScripts/WorldObjects/Explosions/Bombs/HE_203mm_70kg_21kg_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/Bombs/HE_203mm_70kg_21kg_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Bombs/HE_203mm_70kg_21kg_object.txt"
HitBuilding="LuaScripts/WorldObjects/Explosions/Bombs/HE_203mm_70kg_21kg_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Bombs/HE_203mm_70kg_21kg_object.txt"
HitForest="LuaScripts/WorldObjects/Explosions/Bombs/HE_203mm_70kg_21kg_object.txt"
